Magic Fang now increases Attack, depending on the the caster's Spellpower.Įxorcism now immobilizes target for a short time.Ĭommander skills now work for all creatures, including those summoned. Slightly changed the mechanics of the Stone Crust spell. Sightly adjusted Spearman and Veteran Spearman level upgrades.ĭestroying Orc totems no longer reduces morale of allies, nor increase morale of enemies. Slightly adjusted Swordsman and Ironclad level upgrades. Many animals received the ability "Necrophage" and/or "Restore Ammo Necrophage". Thief, Bandit, Assassin, and Cutthroat slightly rebalanced in base and bonus attack parameters, and receive Backstab ability. Slightly rebalanced Guards "Gnolls" and "Horde of Shamans".Ĭhanged the order in which Shaman receives improvements and spells. Increased level of Demonologists guarding special locations. Necromancer may now receive "Raise Zombie" (at level 5) and "Raise Ghoul" (at level 17). He loses Summon Demon spell, and receives Summon Fiend / Summon Hellhound spells later, but with increased probability. Increased Runesmith HP (20 -> 26), Attack (8 -> 10), and Counterattack (6 -> 8).ĭemonologist now has same price and upkeep as Necromancer. Update Ratmen (units, spells, some events). Overhaul Goblin race (units, spells, quest, some events). Animations can be disabled in Eador.cfg.Īdded special animation for restoring health through life leech. The effects of poisoning, bleeding and burning now reflect not only their duration, but also their strength.Īdded animation for successful and failed attacks (melee and ranged). Automatic control can be disabled in the Eador.cfg configuration file.Ĭonstruction of province buildings and hiring province guards now have "confirmation hot keys" (W and Q respectively).Īdded hint about the possibility of creating a scroll from a hero's spell with an indication of the cost. Duration of entanglement decreases from Attack, Counterattack or ranged magic attack by 1 for every 10 points.īattle Frenzy may now make a unit uncontrollable (at the beginning of the turn, the unit automatically falls under AI control in that case, the unit doesn't use ranged attack or magic). Web (both natural and magical) now increases the armor of the entangled creature by the duration of the entanglement, but each turn reduces this bonus by 1. Magic schools now offer 4 spells per circle, the extra spell in the store has been removed.Īdded over 100 province names (for plains, forests, hills, swamps and islands).Īdded 5 musical tracks from Evgeny Gulyugin's new album "Return to Eador". Many spells of the other schools have been reworked. To keep your progress, save Campaign on the Astral Plane before updating the mod.Īdded new battlefield unit type - traps - with special use and placement mechanics.Īdded new battlefield unit type - obstacles - with special placement mechanics.Īdded "Backstab" ability, increasing damage when attacking the enemy from both sides.Īdd a seventh school of magic - Natural Magic. In-shard saves from previous versions are incompatible! Starting a new shard is required.